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Exercise 5.2: Behaviors

  • Writer: Abby R
    Abby R
  • May 24, 2016
  • 2 min read

Part 1: Choose a game and make a list of the different game objects and add a description of behaviors for each.

In Scotland Yard, many game objects with different behaviors are used. They include:

Game pieces: All of the players except for Mr. X receive a colored game piece. This piece is placed on the board, and shows the relationship of the players to the spaces. When a movement card is played, the game piece is moved to the appropriate location.

Mr. X piece: The piece that is given to Mr. X is white and labeled "Mr. X." This piece has the same purpose as the game pieces, but it is only placed on the board on certain occasions.

Mr. X's movement board: This is where Mr. X writes down his/her movements and places movement cards over them so that the other players can attempt to track where Mr. X is.

Movement cards: These cards, labeled taxi, bus, underground, and black ticket, are how the players move around the board. The players (except for Mr. X) have a limited amount of each type of movement cards, so they must be placed strategically.

Number cards: These cards are used to show where each player starts the game. This makes the game different every time, and can make the game much easier or more difficult for the players and/or Mr. X.

Part 2: Rate chess pieces from greatest to weakest.

1. Queen: The queen is the greatest piece because of all of the freedom that the player receives when using it. It can move any number of spaces in any direction, and allows freedom for the player.

2. Knight: The knight is almost as powerful as the queen because it is the only piece that can jump over other pieces. This is especially helpful at the beginning of the game when all of the player's own pawns are in the way of the other pieces.

3. Rook: The rook is powerful for the same reasons as the queen. The only drawback to using the rook is that it cannot move diagonally.

4. Bishop: The bishop has the same power as the rook, except instead of vertically and horizontally, it can only move diagonally, which becomes an inconvenience.

5. Pawn: The pawn is a relatively weak piece in comparison to the other pieces. It can move forward two spaces at the beginning, but can only move one after that. The thing that makes the pawn powerful is that if it reaches the end of the board, it can become any piece that was lost.

6. King: The king is a very weak piece. It can only move one space in each direction, which is especially inconvenient during a checkmate situation.


 
 
 

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Every age has its storytelling form, and video gaming is a huge part of our culture. You can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.
~Andy Serkis

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